As a 2024 summer associate environment artist at Turn 10 Studios, I had an incredible working and learning experience with our fantastic foliage team(Cindy Quinn, Anna Stockton, Emily Aubley) and other environment artists. It's my pleasure to get a chance to be part of the Fujimi Kaido track producing process.
I've not only created some of the foliage assets, but also a few rock pathway modular kits and bash kits using SpeedTree, Maya, Substance Painter, and ZBrush. It's exciting to see everything I've made come to life in the real game. I couldn't have done it without the collaboration of other talented artists.
Thanks to Emily for helping me get those pretty screenshots; David, Tim, and Arthur for giving me this opportunity!
https://www.artstation.com/eaubley
https://www.artstation.com/annastockton
https://www.artstation.com/cquinn24
https://www.artstation.com/davidchan